5 game ready Animated Siege Weapons including not animated version and broken versions in 3D Max file (version 2009 minimum).
.FBX, and .OBJ files are included.Textures are in .TIF file format. (diffuse, normals and specular) 2048x2948 and 1024x1024
Unity asset included. Unreal Pack included.
Unreal Technical Details:Scaled to Epic skeleton: YesPhysically-Based Rendering: YesTexture Size: 2048x2948 and 1024x1024Collision: Yes. Custom collisions for animated characters, automatically generated for not animated propsVertex Count: from 5998 to 21 (generally from 3500 to 2500)LODs: NoNumber of Meshes: 20Number of Materials and Material Instances: 15 no instances.Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha)Documentation Included: YesImportant\Additional Notes: 4 - 6 animations per weapon. (loading, idle, shotting, moving...)
Animations:1) Ballista_idle: 0 - 1 fr.,2) Ballista_loading: 1 - 45 fr.,3) Ballista_Loaded: 45 - 46 fr.,4) Ballista_shot: 46 - 65 fr.,
Catapult.
Animations:1) Catapult_idle: 0 - 1 fr.,2) Catapult_loading: 1 - 100 fr.,3) Catapult_loaded: 100 - 101 fr.,4) Catapult_shot: 101 - 115 fr.,5) Catapult_moving: 115 - 165 fr.,
Ram.
Animations:1) Ram_idle: 0 - 1 fr.,2) Ram_Sart_Strike: 1 - 20 fr.,3) Ram_Strike_loop: 20 - 70 fr.,4) Ram_Loaded: 70 - 71 fr.,5) Ram_Finishing_Strike: 71 - 135 fr.,6) Ram_Moving: 135 - 200 fr.,
Siege Tower.
Animations:1) SiegeTower_idle: 0 - 1 fr.,2) SiegeTower_Bridge_open: 1 - 27 fr.,3) SiegeTower_Bridge_opened: 27 - 28 fr.,4) SiegeTower_Bridge_closing: 28 - 70 fr.,5) SiegeTower_moving: 70 - 150 fr.,
Trebushet.
Animations:1) Trebushet_idle: 0 - 1 fr.,2) Trebushet_shot: 1 - 110 fr.,3) Trebushet_after_shot: 110 - 111 fr.,4) Trebushet_loading: 111 - 250 fr.,