NEW VERSION HERE: https://www.cgtrader.com/3d-models/military/military-vehicle/missile-launcher-dabaf71d-0402-47fd-aa56-1a869ab0ca7b
Overview:
This is a Low-poly, game ready Missile Launcher based off the MIM 23 Hawk SAM with three camo types (Woodland, Desert, Urban).
Modelled in 3DS Max 2016. The normal map was baked from a high poly model for added detail.
Files named using the Unreal Engine 4 Naming Convention.
File uploaded as a packed .7z file.
Geometry:
Package includes the Base Mesh and three LOD’s in both .fbx and .obj file formats. Also included is a .uasset file with LOD's, collision, and a generated lightmap (place in your Unreal Engine 4 projects content folder).
3DS Max Dimensions – L6.7m x W5.26m x H3.05m approximate to real world scale
Pivot is centred to the base of the model and is set at X:0 Y:0 Z:0
Textures:
Uses one set of PBR Textures at 4096x4096 in PNG format with both Metalness and Specular workflow. Also contains two packed Metalness, Roughness, Ambient Occlusion maps.
Included Maps:
Metalness
Specular
Final Notes:
Also included is the 3DS Max scene saved as 2013 version.
.uasset file does not have materials applied to prevent conflict with your UE4 project pipeline.
Preview Images are rendered in real time in Marmoset Toolbag 2.
Rigged files contain the 3DS Max Scene, base mesh and LOD's in FBX format as well as the .uasset files including a physics asset.
Separated file contains the Static Mesh Missile separated from the Launcher and both Static and Skeletal versions of the Launcher in FBX format with 3 LOD's each. Also contains the .uasset for each, Skeletal mesh has a physics asset, Static Meshes have generated collision.
Included is a static mesh version and a rigged version.
Please note that the model is rigged but is not animated due to it being user specific, for example player controlled or animating to your unique requirements.
If you have any questions, please feel free to contact me.