This is a detailed 3D model of the Jagdpanzer VI „Jagdtiger“ („Hunting Tiger“), a tank destroyer, used by Germany in WW2 from 1944 to 1945.
Thanks to high-resolution textures, this tank model is ready for your animations and renders.
Pipeline:
modeled in Blender 2.92
textured in Substance Painter (Metalic/Roughness and Specular/Glossiness PBR workflow available)
Topology:
Overall Poly and Vert count:
Polygons: 802.233
Vertices: 774.052
The Jagdtiger model consists of 4 objects:
Jagdtiger_Gun (3.173 Polygons)
Jagdtiger_Wheels (154.342 Polygons)
Jagdtiger_Tracks (474.136 Polygons)
Jagdtiger_Boddy (224.170 Polygons)
All objects use the same material (Jagdtiger_Material).
All objects are scaled in the metric system and according to real-life counterparts.
The model mostly consists of Quads, as seen in the preview images and has a clear topology (no artifacts, holes, overlapping polygons, etc.)
The model does not have any N-Gons in its topology.
Forward-facing axis: -Y
Up facing axis: Z
Textures/Material:
The model uses a UDIM Texture, which consists of 9 tiles. Each UDIM tile has a resolution of 4096px X 4096px
The following UDIM’s are provided:
Jagdtiger_Base_Color (1001-1009)
Jagdtiger_Metallic (1001-1009)
Jagdtiger_Roughness (1001-1009)
Jagdtiger_Diffuse (1001-1009)
Jagdtiger_Glossiness (1001-1009)
Jagdtiger_Specular (1001-1009)
Jagdtiger_Height (1001-1009)
Jagdtiger_Normal _OpenGL (1001-1009)
Jagdtiger_Normal _DirectX (1001-1009)
The Model has overlapping UV’s.
Both PBR workflows (Metalic/Roughness and Specular/Glossiness) are available.
Formats:
Blender 2.92
OBJ (textures need to be linked up manually)
FBX (textures need to be linked up manually)
Additional notes:
This model contains poles with more than 5 edges.
The model does NOT come with a rig.
The HDRI used for lighting the majority of this object has been provided by HDRI Heaven (HDRI Name: Liliensten by Andreas Mischok)