If you want to take your renders and animations to the next level, this model of the french light tank AMX-13 DCA 40 is perfect for you.
Being carefully crafted with realism and performance optimization in mind, this model will definitely help you to enhance your project and get the most out of your renders and animations.
The AMX-13 DCA 40 is a Self Propelled Anit Aircraft Gun, that was concepted between 1950 and 1957.
The AMX-13 DCA 40 is based on the AMX-13 chassis but used an alternative turret equipped with a 40mm Bofors L/70 gun to effectively engage airborne targets. The concepting began in 1950 with the goal of replacing the existing obsolete SPAA vehicles from WW2. Although no vehicles were ever put in service, the experience gathered from the development of the AMX-13 DCA 40 helped in the future development and production of the AMX-13 DCA.
Topology:
Overall Face and Vert count:
Faces: 108.977
Vertices: 107.103
The AMX-13 DCA 40 model consists of 4 objects:
AMX-13_DCA40_Turret (22.318 Faces)
AMX-13_DCA40_Body (14.888 Faces)
AMX-13_DCA40_Tracks (61.976 Faces)
AMX-13_DCA40_Equipment (9.795 Faces)
Each object uses a separate material and has its own UV’s.
All objects are scaled in the metric system and according to real-life counterparts.
The model consists mostly of Quads, as seen in the preview images, and has a clear topology (no artifacts, overlapping polygons, etc.)
Forward-facing axis: -Y
Up facing axis: Z
Textures/Material:
Each object uses separate materials, which are named accordingly to the object.
Each object has its own UV’s
List of used materials:
AMX-13_DCA40_Turret
AMX-13_DCA40_Body
AMX-13_DCA40_Tracks
AMX-13_DCA40_Equipment
Each material/object is provided with the following textures with the resolution 4096px X 4096px, to suit both Metallic/Roughness and Specular/Glossiness PBR workflows.
For Metallic/Roughness Workflow:
Base_Color
Metallic
Roughness
Normal (OpenGL and DirectX)
Height
Ambient Occlusion
Opacity
For Specular/Glossiness Workflow:
Diffuse
Glossiness
Specular
Normal (OpenGL and DirectX)
Height
Ambient Occlusion
Opacity
The model uses overlapping UV’s to provide a higher texture resolution.
Pipeline:
modeled in Blender 2.92
textured in Substance Painter
Provided Formats:
.blend
.obj (textures need to be linked up manually)
.fbx (textures need to be linked up manually)
Additional notes:
This model contains poles with more than 5 edges.
The model does NOT come with a Rigg.
The light setup, used to render the preview images is included in the .blend file in a separate layer.
I hope you find this Model helpful when creating your new masterpiece. :)