---> Model information:
Created in blender 3.5, render in 3.5. All parts separeted and renamed.
Includin 1 Armor Suit; 3 weapon type and 2 additional item (container for artifacts, crystal) (HP and LP).
Object has:
LP Armor - 78 obj; 29,995 vert; 29,535 pol;
HP Armor - 78 obj; 474,951 vert; 474,331 pol;
LP Item - 7 obj; 3,382 vert; 3,308 pol;
HP Item - 7 obj; 51,566 vert; 51,478 pol;
LP Weapon 1 - 10 obj; 2,454 vert; 2,407 pol;
HP Weapon 1 - 10 obj; 38,721 vert; 38,560 pol;
LP Weapon 2 - 8 obj; 5,899 vert; 5,845 pol;
HP Weapon 2 - 8 obj; 93,779 vert; 93,672 pol;
LP Weapon 3 - 10 obj; 7,025 vert; 6,821 pol;
HP Weapon 3 - 10 obj; 76,765 vert; 76,320 pol;
In total, all LP - 115 obj; 50,483 vert; 49,630 pol;
In total, all LP - 113 obj; 735,782 vert; 734,361 pol;
---> Texture information:
4 textures (Dirty & Damage; Item; New & no damage; Weapon.)
All texture size - 4096 x 4096. (PNG format).
General PBR textures: BaseColor; Height; Mettalic; Normal; Roughness; Emissive.
Created in Substance painter 7.1.1 (2021).
Normal type - DirectX
if you need write, I send file substancepainter.
---> Additional information:
In HP, I meen applied subdivision, at 2 level.
All 3 weapon texture on 1 map.