hi, -i created this character with real-time pipeline so it is low poly and game ready. it's not 100% accurate with the ranks but i trird my best to make it as similar as possibale to the royal guards.-for wireframe view you can use marmoset viewer i've uploaded.-the final polycount is around 93k poly ,of course this amount can be reduced to even 30k but i wanted to have balance between bump map and real mesh displacement.-textures are in 2k and 4k sizes depends on your prefer. -the size of the character is in real world measure -main coat ,red strap ,pants and gloves created in marvelous designer ,retopologized and uv mapped in maya ,detailed in zbrush ,textured in substance painter and finally rendered in Unreal Engine 5-buttons ,medals, metallic ranks, belt, boots are created , uv mapped in maya and detailed in zbrush then textured inside substance painter for rendering in Unreal Engine 5-head sculpted from the scratch without basemesh inside zbrush then retopologized and uv mapped in maya , textured in substance painter and rendered in Unreal Engine 5-the hair-cards created with xgen in maya and it's textures baked with arnold in maya and finally rendered in Unreal Engine 5.