Battle robot

Battle robot Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Battle robot "Devastator".

Use this model is equally convenient to Programmes at: 3ds Max, Maya, Cinema 4D.

You need only to open the file and texture are already connected to it.

3d model consists of:

115 parts combined 58 objects.

all objects are grouped and are named.

Battle robot Subdivision Levels 0

vertex: 36097

Faces: 33902

Tris: 67774

UVs: 37196

Battle robot Subdivision Levels 1

vertex: 139917

Faces: 135578

Tris: 271156

UVs: 142078

Render image preview done in Mental Ray and maya Viewport 2.0, used a standard material.

I am a professional photographer, all the textures and HDRI are made only on the basis of my photos.

All textures have a resolution of 8192x8192

HDRI resolution of 745x360

Includes 10 textures and 1 HDRI: Color map(JPG), normal map(TGA,JPG), specular map(JPG), reflection map(JPG), bump map(JPG), ambient occlusion map(JPG:3 kinds); Gaviti map(JPG), HDRI map(HDR)

Texture is adapted so that it is not visible seams or seams texture masked.

1. The model presented Battle robot may be an element of any design, being the object for imaging in high resolution.2. This model was designed for use as a real-time asset in a [ videogame or simulation ].3. This model corresponds to the size: Height 300 cm Width 134 cm Depth 86.

1unit = 1 centimeter.

To display properly dx11Shader activate this function in the settings Maya Window > Settings/Preferences > Preferences > display > Viewport 2.0 > rendering engine: DirectX 11 and Default viewport: Viewport 2.0

No Photoshop or compositing used, Product is ready to render out-of-the-box. The camera and lights are not included in the kit.

Archive files Zbrush textures are not included.

My concept of a military robot.

In the future, robots will replace humans on the battlefield. In the present study revealed his vision of universal combat robot. Combat, versatile, autonomous, all-weather combat unit - the robot series the "Devastator".

Universal fighting robot is able to perform a variety of combat missions, both offensive and defensive. Able to act alone and a group of similar robots themselves, as well as with a man.

major components of the robot

1. The design of the legs is based on the benefits of the movement of animals to man. With this robot is able to move quickly, including cross-country (through the swamp, ice, snow, stone, sand). This helps him special design of the sole, change their properties depending on the type of soil.The robot has a unique jumping ability, in height and in length.2. The propulsion - hydrogen engine. Special hatch closes to protect the fuel cell.3. metal skeleton attached artificial muscles.4. Sensors (visual, wave, thermal, electromagnetic) are located on the head and body of the robot.5. Connector to shoulders for transportation or installation of additional equipment and weapons.

Item rating
0 0
Battle robot
$299.00
 
Editorial No Ai License 
Battle robot
$299.00
 
Editorial No Ai License 
Response 67% in 34.1h

3D Model formats

Format limitations
  • Autodesk 3ds Max 2010 (.max)581 MBVersion: 2010Renderer: Mental Ray
  • Other 1.14 GB
  • Autodesk Maya (.ma, .mb) (2 files)1.14 GBVersion: 2010Renderer: Mental Ray Version: 2015Renderer: Mental Ray
  • Cinema 4D CINEMA 4D R13 (.c4d)580 MBVersion: CINEMA 4D R13Renderer: Advanced Renderer
  • Autodesk FBX 2010 (.fbx)581 MB
  • OBJ (.obj, .mtl)580 MB
  • Zbrush 4R2 (.ztl, .zbp)2.29 MB

3D Model details

  • Publish date2015-02-14
  • Model ID#112284
  • Animated
  • Rigged
  • VR / AR / Low-poly approved
  • PBR
  • Geometry Subdivision ready
  • Polygons 33,902
  • Vertices 36,097
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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