Mid-poly model. Rigged on 3dsmax CAT using Skin. Rendered in Marmoset Toolbag. All materials and textures are included. The textures of the model are applied with UV Unwrap. Units used: cm, model is 180cm tall.
Normal map was baked from a high poly model
Including OBJ, FBX and MAX formats
45226 polygons 83213 triangles 45749 vertices
Maps:
body_diffuse.tga (4096x4096) body_specular.tga (4096x4096) body_gloss.tga (4096x4096) body_normal.tga (4096x4096) body_fuzz.tga (4096x4096) body_translucency (4096x4096)
eye_diffuse.tga (1024x1024) eye_normal.tga (1024x1024) eye_height.tga (1024x1024)
eyelashes_diffuse.tga (1024x1024)
hair_diffuse.tga (2048x2048) hair_normal.tga (2048x2048) hair_specular.tga (2048x2048) hair_alpha.tga (2048x2048)
shirt_diffuse.tga (4096x4096) shirt_specular.tga (4096x4096) shirt_gloss.tga (4096x4096) shirt_normal.tga (4096x4096) shirt_ao.tga (4096x4096)
hat_diffuse.tga (4096x4096) hat_specular.tga (4096x4096) hat_gloss.tga (4096x4096) hat_normal.tga (4096x4096) hat_ao.tga (4096x4096)
pant_diffuse.tga (4096x4096) pant_specular.tga (4096x4096) pant_gloss.tga (4096x4096) pant_normal.tga (4096x4096) pant_ao.tga (4096x4096)
glove_diffuse.tga (4096x4096) glove_specular.tga (4096x4096) glove_gloss.tga (4096x4096) glove_normal.tga (4096x4096) glove_ao.tga (4096x4096)
boot_diffuse.tga (4096x4096) boot_specular.tga (4096x4096) boot_gloss.tga (4096x4096) boot_normal.tga (4096x4096) boot_ao.tga (4096x4096)
bag_diffuse.tga (4096x4096) bag_specular.tga (4096x4096) bag_gloss.tga (4096x4096) bag_normal.tga (4096x4096) bag_ao.tga (4096x4096)