US army marines 3D characters pack. Rigged and animated ready for game development.
Polygons count: High LOD: 4814 triangles Low LOD: 934 triangles
Formats included:
.b3d (Blitz3D) .blend (Blender3D) .dae (Autodesk) .dae (Collada) .dts (Torque engine) .fbx .ma (Maya) .max (3dsmax 7.0) .ms3d (Milkshape3D) .unitypackage .x (DirectX) .x (XNA)
Animations: 000 - 004 T-pose 005 - 105 Idle 1 (no gun) 110 - 310 Idle 2 (no gun) 315 - 355 Walk (no gun) 360 - 400 Walk backwards (no gun) 405 - 435 Run (no gun) 440 - 465 Jump (no gun) 470 - 500 Left turn (no gun) 500 - 530 Right turn (no gun) 545 - 575 Strafe left (no gun) 580 - 610 Strafe right (no gun) 615 - 655 Crouch walk (no gun) 655 - 755 Crouch idle (no gun, knee) 760 - 780 Hit reaction (no gun) 780 - 915 Scared (no gun) 920 - 980 Scared walk (no gun) 985 - 1035 Scared run (no gun) 1040 - 1080 Scared run (no gun)2 1085 - 1165 Surrender (Hands up, no gun) 1175 - 1275 Idle 1 (gun down) 1280 - 1480 Idle 2 (gun down) 1485 - 1525 Walk (gun down) 1530 - 1570 Walk backwards (gun down) 1575 - 1605 Run (gun down) 1610 - 1635 Jump (gun down) 1640 - 1670 Left turn (gun down) 1670 - 1700 Right turn (gun down) 1715 - 1745 Strafe left (gun down) 1750 - 1780 Strafe right (gun down) 1785 - 1825 Crouch walk (gun down) 1825 - 1925 Crouch idle (gun down, knee) 1930 - 1950 Hit reaction (gun down) 1960 - 2000 Walk (gun up) 2005 - 2045 Walk backwards (gun up) 2050 - 2080 Run (gun up) 2085 - 2110 Jump (gun up) 2115 - 2145 Left turn (gun up) 2145 - 2175 Right turn (gun up) 2190 - 2220 Strafe left (gun up) 2225 - 2255 Strafe right (gun up) 2260 - 2300 Crouch walk (gun up) 2300 - 2400 Crouch idle (gun up, on one knee) 2405 - 2425 Hit reaction (gun up) 2425 - 2435 Standing firing 1 2435 - 2455 Standing firing 3 2460 - 2505 Die forward 2510 - 2555 Die backwards 2560 - 2660 Ready with detonator 2665 - 2765 Sit idle (no gun) 2770 - 2870 Chat idle (no gun gesturing) 2870 - 2890 Prone(down) 2890 - 2990 Prone(gun_down) 3000 - 3100 Prone(gun_up) 3105 - 3110 Prone(firing_1) 3110 - 3125 Prone(firing_2) 3125 - 3155 Prone(UP) 3160 - 3165 Crouch(firing_1) 3170 - 3175 Crouch(firing2) 3180 - 3230 Belly_crawl(no_gun) 3235 - 3285 Belly_crawl(gun_down) 3290 - 3350 Waving 3350 - 3390 Point_forward(no_gun) 3390 - 3430 Point_left(no_gun) 3430 - 3480 Point_right(no_gun) 3490 - 3540 Point_forward(gun_down) 3540 - 3590 Point_left(gun_down) 3590 - 3640 Point_right(gun_down) 3645 - 3690 Beckoning_toward(no_gun) 3690 - 3735 Beckoning_away(no_gun) 3750 - 3950 Sitting_on_chair(no_gun) 3960 - 4100 Scratching_head 4110 - 4135 Melee_with_rifle 4140 - 4210 Throw_grenade 4215 - 4280 Reload_rifle 4280 - 4385 un-jam 4390 - 4490 prisoner 4500 - 4550 Gesturing_yes 4550 - 4600 Gesturing_no 4600 - 4650 Picking_up_rock 4650 - 4700 Throwing_rock 4700 - 4970 angrily_part1 4970 - 5260 angrily_part2 5260 - 5420 angrily_part3 5420 - 5600 Chat_idle_2 5600 - 5850 Chat_idle_3 5860 - 5960 Sleep_on_ground