It is a sword and its sheath originally created in 3ds max then sculpted in zbrush and materialized in substance painter. This model has a high quality suitable for first person games and also animations and close ups. The Sheath ** and the **Sword have 2 different Texture Sets , so you can add or not add either one of them depending on your need.
Textures have been exported for all the different *engines * mentioned below:
Vray
Unreal Engine 4
CryEngine
PBR MetalRough
Unity 4
Unity 5 (Standard Metallic)
Arnold 4 (AiStandard)
Arnold 5 (AiStandard)
Corona
If there is any Conversion and resolution downgrade from 4K you can just ask me and I'll do it for you.
All The Material Maps Are In 4K Resolution
If there are any problems please contact me.