Hi there,
Here a Scythian sword model I created for pre-render projects.Whole model created by subdivision surface method in Maya 2018.Whole model has 1 UV set. All textures baked 8K and saved as png , also 32 bit exr for displacement map.
Baked maps: Diffuse, Height, Metallic, Normal, Roughness and Displacement map.
For info:bulduksmt@gmail.com