Optimized for Unreal Engine 4 with 4k textures for Physically Based Rendering workflow (PBR).
The ORM map is an Occulsion, Roughness, Metallic map, with the Red, Green and Blue channels of the image driving the respective properties.
Textures:Color @ 4096 x 4096Normal @ 4096 x 4096Combined Occlusion, Roughness and Metallic @ 4096 x 4096
Rendered using UE4 and Marmoset