steel sword made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object.uv map is included with textures
textures:
textures include: base color,metallic,roughness and normal map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx
normal map: direct x
texture size:
2k in blend file
4k and 2k in texture zip
texture type: png
preview images:
first 4 preview images are cycles render.wood under it not included.
preview images are from a vareity of sources (sources)blender evee using lamps and bloom enabled,substance painter vray render with different hdri and unreal engine.
note:
im am self taught, still learning and welcome any feed back and critique.