8sianDude
awesome!
Workflow and modeling info:
Low poly, high poly models, and UV unwrapping are done in Maya.
Texturing done in Substance Painter.
Baking and rendering done in Marmoset Toolbag.
Technical details:
PBR: Yes.
Texture size: 4K.
Tri count: 9.1K (Without pouches),
12.2K (With the first pouch), and 14.3K (with the second pouch)
Included textures:
Specular Glossiness (Specular, Glossiness, Albedo) ---> size: (4K).
Metalic Roughness (Base Color, Roughness, Metalic) ---> size: (4K).
Message me for any questions.