-Medieval mace with multiple texture variations
-Modeled to real proportions
-Low Poly
-PBR texture maps 4096x4096 (normal,rouhgness, metallic, base color, heigh)
-PBR texture maps for unity (albedo, ambient occlusion, normal, height, metallic smoothness)
-PBR texture maps for unreal (base color, metallic roughness ambient occlusion, normal)
-Textures are in separate zip folder you just need to apply them to model.
-Unity and Unreal texture sets are in separate folders in the main texture folder.
-There are 10 variants of textures (5 with blood and 5 without)
-Model is NOT rigged or animated
-Does not include lighting and background
-Modeled with blender and textured in substance painter.
-If you are working with blender the easiest way to plug in textures is to use node wrangler add-on and then you click on the Principled BSDF in the shading tab. After that press ctrl+shift+t, find the folder with the textures, select all five maps and press principled texture setup.
-Model NOT intended for printing.
If you need some support for the model feel free to contact me.