Thank you for visiting my bonfire, adventurer!
This pack contains the following models (15 total):
Broadsword A and B
Curved Sword A, B, and C
Dagger A and B
Longsword A
Greatsword A, B, C, D, and E
Ultrasword A and B
MODELS All models average around 1,500 tris each, with smaller ones being 700 tris and a couple of larger ones at 3,200 tris. There are no LODs included. Each weapon sits at 0,0,0 origin facing upwards, with the pivot at the origin/lowest point of model. In the included MayaLT scene, I added the standard Unreal Engine 4 mannequin as a sizer so you can see the sword sizes as they will appear in-game if you are using UE4.
TEXTURES There are two texture sets, SwordsA and SwordsB, which can be used with any of the sword models. SwordsA is more realistic and traditional textures. SwordsB are like darker/more gold and bronze, magical, or bloody versions. Both sets have 4096x4096 and 2048x2048 texture maps, so you can choose which one you'd like depending on your type of project. There is a combined map in each of these sets which contain the AO(ambient occlusion) map in channel R, the Roughness map in channel G, and the Metallic map in channel B. I have also included these maps separated as individual ones as well, for more flexibility.
Finally, there are two normal map-types in each texture set. The one with unreal at end of name is used for Unreal Engine, and is created with DirectX. The one with unity at end of name is used for Unity Engine, and is created with OpenGL.