Game ready mesh and textures for the Knife Kukri — Damascus steel or Khukuri — Model and Textures.
=========================
The Knife Kukri or Khukuri is a type of machete, originating from the Indian subcontinent, associated with the Nepali speaking Gurkhas of Nepal and India. The knife has a distinct recurve in the blade. It is used as both a tool and as a weapon in the Indian subcontinent. Traditionally, it was, and in many cases still is, the basic utility knife of the Gurkha. It is a characteristic weapon of the Nepalese Army, the Royal Gurkha Rifles of the British Army, the Assam Rifles, the Kumaon Regiment, the Garhwal Rifles, the Gorkha regiments of the Indian Army, and of all Gurkha regiments throughout the world, so much so that some English-speakers refer to the weapon as a Gurkha blade or Gurkha knife. The kukri often appears in Nepalese and Indian Gorkha heraldry and is used in many traditional rites such as wedding ceremonies.
A common myth is that a kukri must draw blood before being sheathed. In fact they are frequently used as utility tools.
=========================
Features:
=========================
File Formats:
=========================
Textures Formats:
4096 x 2048. The project contains a set of textures for the engines Unreal Engine 4, Cryengine and Unity for quick export model to your game project.
=========================
☝️ Important notes!
High resolution textures exported out of Substance Painter for Unreal Engine, Cryengine 3 and Unity as well as default for any other possible use. Polycount is equal to current generation games such as Metro, Escape From Tarkov, Wolfenstein, Call of Duty, Battlefield or Far Cry. You can downscale the textures from 4K to 2K or 1K to save memory but you'll get the highest resolution to decide for yourself. After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up. Rig, animations or sound are not included.
=========================
⚠️By purchasing you agree to these terms⚠️
All content sold is licensed to the buyer (who may be either an individual or company) for the lifetime right to use the content in developing an unlimited number of products and in shipping those products. The buyer is also licensed to make the content available to employees and contractors for the sole purpose of contributing to products controlled by the buyer.
Each such product built using content must be a standalone creative work (such a game, simulation, or video) in which content is merely a component and not the primary focus. For example, it may not be a content pack for distribution to engine users.
Users are free to modify any content they purchase.
All items sold are non-transferable, and users cannot sub-license the content for further redistribution, whether or not they have modified it. Users cannot buy the content and then distribute it to other developers to use in other projects, for example by listing it on the Marketplace or another store themselves.