Kusarigama Japanese weapon made in blender, game ready and production ready. It has dirty and cleaner textures versions.
High poly model:
You can apply more subdivision using displacement (used 2 levels more in preview render above).
3 objects (sickle, ball, chains) 3 texture sets, 1 per object.
-Chains: 12288 vertices and poligons, 24576 tris.
-Ball: 10944vertices and poligons, 21888 tris.
-Sickle: 4102 vertices and poligons, 7856tris.
Textures (8K and 4K for sickle/4K and 2K for chains and ball) in tiff format 16bit, 32 bit exr for displacement.
-Color, Roughness, Normal, Metallic, Displacement.
Low poly model:
5 objects (sickle, ball, and chain plus the 2 rings) 3 texture sets, 1 per object and the chain and rings use the same texture.
-Chains and rings: 734 vertices and poligons, 24576 tris.
-Ball: 2660 vertices and poligons, 5320 tris.
-Sickle: 1959 vertices and poligons, 3632 tris.
Textures (4K for sickle/2K for chains and ball) in tiff format 16bit and 8 bit png.
-Color, Roughness, Normal, Metallic, Metallic/Roughness (R and A channel), Ambient Oclussion.