I modeled the model with Blender, I used it for retopology , uv with Blender, render with marmoset. I did the texture and baking process from subtance painter
Texture maps included : 2048 x 2048
hammer face : 4,196 hammer vertex : 4,192
iron face : 2,981 iron vertex : 2,981
leather face : 2,168 leather vertex : 2,166
stone face : 1,864 stone vertex : 1,858
wood face : 224 wood vertex : 226
Subtance painter and marmoset available