This Golden Katana was made with Unity / Unreal game engines in mind. Was also fun to make!
It has various Kanji engraved on it, such as the “忍” Shinobi symbol.
This is a relatively low poly model, most of the work came down to PBR texture work. The Saya is 1030 Polygons. The Blade is 4522 Polygons. Mostly quad based topology.
Textures are PBR 4k ( 4096x ) and can be scaled down as needed and still look good. Both the Blade and Saya utilize the same map.
-Base Color map -Roughness/Glossiness ( May need to be inverted depending on your program / Engine of choice ) -Metalness map -Normal map