Here's my take on an iconic historical weapon, Gladius. Base mesh was created in Blender, sculpted in Zbrush, textured/mapped in Xnormal and Photoshop, and rendered in Marmoset Toolbag 2.
Tris: 3814Verts: 2268
Textures:Normals - 2048Gloss - 2048Specular - 2048Albedo - 2048Occlusion - 2048
Comes in .fbx and .obj format