This is a pickaxe model which is PBR and Game-Ready.
The low poly and high poly models were made and sculpted in Blender, baked and rendered in Marmoset Toolbag 4, and textured in Substance Painter.
The asset is a single object and uses 2048x2048 textures which includes the maps: Base color, roughness, metallic, normal, and height. The model contains 782 tris so is relatively low-poly and ready for use in a game engine.
I have included the asset in the file formats, obj, fbx, and dae as well as a .blend file which contains the model with textures applied and set to the EEVEE render engine, although this works just the same in Cycles.
The normal map format is DirectX you may need to invert the Y channel depending on the engine that you are using. In the example .blend file I have included, it has been inverted in the node setup.
If you have any additional questions/concerns before or after purchasing, please feel free to contact me and I will do my best to help.