Game Ready Morning Star Mace Low Poly PBR

Game Ready Morning Star Mace Low Poly PBR Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

This is a game-ready mace model.

  • Modelled in Blender
  • Textured in Substance Painter
  • Baked and rendered in Marmoset Toolbag 4

The model is a single object containing 1,788 triangles using a single set of 2K textures. The model is triangulated so is ready for use within a game engine.

The UV unwrapping was performed in Blender in combination with the use of UVPackMaster 2 to pack efficiently and maximize texture space optimization.

Textures maps included (all 2048x2048):

  • Diffuse
  • Metallic
  • Roughness
  • Normal
  • Height

I have included both .FBX and .OBJ formats of the model in addition to a .blend file containing the model with the textures applied.

For the preview images I have included wireframe overlays to show the topology so you can see if it is suitable before purchasing.

If you have any questions or concerns before or after buying, feel free to contact me and I will be more than happy to help!

Item rating
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Game Ready Morning Star Mace Low Poly PBR
$5.00
 
Royalty Free License 
Game Ready Morning Star Mace Low Poly PBR
$5.00
 
Royalty Free License 
Response 0% in 48.0h
3D Modeling
Lighting
Rendering
Texturing
PBR modeling
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3D Model formats

Format limitations
Native
  • Blender (.blend)25.6 MB
Exchange
  • Autodesk FBX (.fbx)97.9 KB
  • OBJ (.obj, .mtl) (2 files)143 KB

3D Model details

  • Publish date2020-11-28
  • Model ID#2727124
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 1,788
  • Vertices 998
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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