Model has been created using Blender and Substance Painter. Blender was used for sculpting and retopology Substance painter for texturing.
Workflow used: Created basemesh and then sculpted all the details then retopologized and baked normals from sculpted verison in substance painter. If you need some texture color changes feel free to contact me and it can be done.
Design: This katana is very old but has been refubrished and found its new life in current times!
UVs: most of UV are mirrored to save UV space.
After buying you receive both rigged and unrigged version, note that only rigged part is manekineko charm.
Renders: Video is done using Eevee render engine in Blender rest of images are from cycles render engine in Blender. I also added some render from Substance painter renderer.
If you need any additional details feel free to contact me.
You can see other versions of this model here: https://www.artstation.com/artwork/WKn3mJ
8 438 triangles - Katana
1 074 Triangles Scabbard
This 3d model has been created to be used in game engine hence it has low poly count with normals baked from hand sculpted version. There is Unity prefab included for concinience with already set up materials uning autodesk shader in Unity 2018.