Lore:an Axe that is alive, it has a soul inside that is waiting for the next wielder.The user will get a lot of destructive power but the wielder will also get their life spawn shorten, so it can only be used few times, this happens because the soul inside is a demon that needs to eat life in order to live, by killing others you can keep him happy for a bit, but it will start slowly sucking your life too.People could also just let it die, but only few can pass the opportunity to wield such power.
note: the human shadow is just to appreciate the weapon in a humanoid hands
512x512 texture
===========In this file you will find:
*The Blender file with the high and low versions of the game asset.
*FBX file, I tried the file in windows 3d viewer and textures are working, I have included a picture.
*Included the _low and _high fbx versions, so you can also make changes in Substance Painter.
*I added the .ssp (substance painter file)
Blender texture files:If the textures are not showing (pinkish color) remember you can upload them by: unzip the Blender textures, in the folder you will find the maps you need, Then just go to Blender, File > External Data > Find Missing files> and choose the folder you just unzipped.
Unreal Engine texture files:when you bring the fbx file to unreal engine, unzip the unreal engine textures I provided, then in the nodes system connect Base Color to Base Color, Emmisive to Emmisive color, Normal to Normal, and because in Unreal engine uses one one for the other 3 textures, just take the red to Ambient Occlussion, green to Roughness, and blue to Metallic, save it.