3D model of the Two-handed wooden druid staff. The model was made using blender 2.90. The provided base model is 78653 polygons but there are multiple work in progress versions of the model included in the blender file so you may modify or choose higher poly version for your needs.
The base model version of the staff presented on the renderings is 78653 polygons and it is stored in the blender file scene called FINALV1. In this scene you can find node setup of the used shaders. The mesh is UV unwrapped with non-overlapping UVs. The diffuse and the normal textures are baked into 8192x8192 png images. The roughness shading is based on the diffuse texture using node setup included in the blender file.
This particular model version is also exported into the .fbx .obj nad .stl file formats but there is the possibility to export the higher poly versions of the model by choosing different scenes in the blender file which as stated at the begining, contain work-in-progress versions of the model. To clarify - the particular version of the model presented on the images is stored in the scenes called FINALV1 and FINAL. The export version of the model is stored in the scene called EXPORTFBXANDOBJ, and the other scenes contain work-in-progress version of the model including model with the separated parts to allow easy modification of the model.