Verification details of the FBX file
No N-gonsNo faceted geometryManifold geometry
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
No UV overlapsUV unwrapped model
Description
The Photorealistic 3D model of Dragon Skin Hammer, This model is suitable for any visual production - broadcast, high-res film close-ups, advertising, games, design visualization, forensic presentation, etc.
Features:-Objects are grouped and named according to their real purpose, allowing the model to be rigged and animated easily. -Clean and optimized topology is used for maximum polygon efficiency. -All textures and materials are tailored and applied for high quality render results. - Mid Poly and optimized for use for games, films, commercials, etc., - UV is Overlapped Because of Reduced Textures and Increase the Quality of the Textures -All objects have fully unwrapped UVs. -No extra plugins are needed for this model. -Units: meters. - PBR textures are available for Specular-Glossiness and Metalness-Roughness workflows
Texture Maps and ResolutionsPBR - Metallic and Specular Maps
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Diffuse (4096*4096) , (2048*2048)& (1080*1080)
- AO (4096*4096)
- Roughness (4096*4096) , (2048*2048)& (1080*1080)
- Glossiness (4096*4096) , (2048*2048)& (1080*1080)
- Metallic (4096*4096) , (2048*2048)& (1080*1080)
-Height (4096*4096) , (2048*2048)& (1080*1080)
- Specular (4096*4096) , (2048*2048)& (1080*1080)
- NormalDirectX (4096*4096) , (2048*2048)& (1080*1080)
- NormalOpenGl (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for UnityUniversal Render Pipeline(URP) - Both Metallic and Specular Workflows
- AlbedoTransparent (4096*4096) , (2048*2048)& (1080*1080)
- MetallicSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- SpecularSmoothness (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Unity High Definition Render Pipeline(HDRP) - Both Metallic and Specular Workflows
- Basemap (4096*4096) , (2048*2048)& (1080*1080)
- MaskMap (4096*4096) , (2048*2048)& (1080*1080)
- Specular(4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048)& (1080*1080)-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Texture Maps for V-Ray Metallic Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)-Emissive Map (4096*4096)
Texture Maps for Maya Arnold AI Standard Textures
- Basecolor (4096*4096)
- Roughness (4096*4096)
- Metallic (4096*4096)
- Normal (4096*4096)-Height (4096*4096)-Emissive Map (4096*4096)
UE4 Packed
- Basecolor (4096*4096) , (2048*2048)& (1080*1080)
- Normal (4096*4096) , (2048*2048) (1080*1080)
- OcclusionRoughnessMetallic (4096*4096) , (2048*2048)&(1080*1080)
-Emissive Map (4096*4096) , (2048*2048) & (1080*1080)
Originally created with Blender 3.1, No 3rd party plugins are required.
PolyCount Without SubdivisionVertices - 7260Faces - 7023Tris - 14254
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