A fantasy heavy sword with 2 different skins. Created in 3DS MAX, sculpted in Zbrush and materialized in Substance Painter. The model is low-poly and game ready, but has enough quality to be used in animations and close-up renders as well.
Textures have been exported for all the different *engines * mentioned below:
Vray
Unreal Engine 4
CryEngine
PBR MetalRough
Unity 5 (Standard Metallic)
Redshift
Dota 2
Arnold 5 (AiStandard)
Corona
If there is any Conversion and resolution downgrade from 4K you can just ask me and I'll do it for you.
All The Material Maps Are In 4K Resolution
If there are any problems please contact me.