Claymore medieval sword.
-Modeled to real proportions
-Low Poly
-PBR texture maps 4096x4096 (normal,rouhgness, metallic, base color, heigh)
-PBR texture maps for unity (albedo, ambient occlusion, normal, height, metallic smoothness)
-PBR texture maps for unreal (base color, metallic roughness ambient occlusion, normal)
-Textures are in separate zip folder you just need to apply them to model.
-Unity and Undreal textures are in separate zip folder.
-There are 11 variants of textures (Basic black, Black noble, Golden, With fleur on handle, Rusty, Old, Basic black bloody, Black noble bloody, Golden bloody, With fleur on handle bloody and Rusty bloody )
-Model is NOT rigged or animated
-Does not include lighting and background
-Modeled with blender and textured in substance painter.
-If you are working with blender the easiest way to plug in textures is to use node wrangler add-on and then you click on the Principled BSDF in the shading tab. After that press ctrl+shift+t, find the folder with the textures, select all five maps and press principled texture setup.
-Model NOT intended for printing.
If you need some support for the model feel free to contact me.