Low poly game ready model with PBR textures, optimised for Unreal Engine 4 with Metallic Roughness textures. This asset was modelled in Maya and textured with Substance. Renders are done in IRay and have no postprocessing applied.
Wessex Archaeology 3D models are historically accurate - based on real world artefacts with input from historical and archaeological experts.
This model is based on a Bronze Age Adze, a tool used for stripping and shaping wood. The handle is made of ash and curves to form a right angle. The bronze head slots into the handle and is fastened with hemp rope. It is part of an upcoming Ancient Tools collection.
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