Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Wooden_Rifle_1 - 3820 Tris
Wooden_Rifle_2(Without aim) - 3027 Tris
Wooden_Rifle_3(Without clip) - 3100 Tris
Wooden_Rifle_4(Without aim and without clip) - 2307 Tris
Wooden_Rifle_Bullet_1 - 408 Tris
Wooden_Rifle_Bullet_Part_1
Wooden_Rifle_Bullet_Part_2
Wooden_Rifle_Clip_1 - 720 Tris
Wooden_Rifle_Clip_2(without 1 bullet) - 312 Tris
model content:
Archive - Wooden_Rifle_fbx
Archive - Wooden_Rifle_fbx_unity
Archive - Wooden_Rifle_obj
Archive - Wooden_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Wooden_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Wooden_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)