Tracers Gun From Overwatch
Single Mesh with overlapping UVs assigned to seperate materials and texture sets.
All Textures created in Substance Painter and exported in .PNG PBR formats.
Includes textures for rough/met and gloss/spec workflows.
Logically named objects, materials and textures.
Modelled in Blender 2.90.1
Textured in Substance Painter 2020.2.1.
Rendered in Marmoset Toolbag 3.
Fully and efficiently UV unwrapped.
Game ready.
Tested in Marmoset Viewer, Marmoset Toolbag, EEVEE and Cycles.
Original (before baking to a game ready mesh) untextured highpoly version is also included in .Blend format.
.Blend file has the Triangulate modifer switch on, this is to fix shading variation between Substance Painter, Marmoset and Blender. This can simply be disabled to modify or view the mesh in it's quad as shown in the wireframes.
Formats included
.Blend - Native (Quad/Tri mesh)
.Blend - (High poly)
.FBX - Tri mesh
.OBJ - Tri mesh
.DAE - Tri mesh
Objects included
Textures included in .png format.
Tracergun - 4K -
Poly Counts combined (According to Blender inspection tools).