The model of the animatable revolver, designed from scratch, not a copy of any existing weapon. Objects in the scene are logically linked together:
bullet -> shell -> extractor -> drum -> barrel -> frame; trigger -> frame grip - > frame hammer -> frame; barrel_lock -> frame;
The frame 10 of the scene shows what parts of the revolver can be animated. This model is scaled for a humanoid (human, alien or robot) character from 150 cm to possibly 200 cm tall. The scene is organised in layers.
1 Multi/Sub-Object material, all sub-materials standard.
The native model format is 3DS Max 2019 but we have included 3DS Max 2016 format for backward compatibility.
Polys: 14619 Verts: 10482 Renderer: scanline No 3rd party plugins UVmapping: mixed Units: centimeters.
Hint: The drum rotation angle is 45 degrees.