This is a pack of weapons, ready for use in any FPS game or other shooter game. All weapons have 4K textures, giving you close up detail that holds in first person. They are all skeletal meshes, with bones for the moving parts, so you can remove the mags, open the shell ejectors, and pull the triggers.
This comes with an Unreal Engine Project that has the weapons setup, along with a level for viewing them. The project was built on UE 4.20
The weapon types included are:
Tactical Knife - 1,492 Triangles 1,055 vertices
Raging Bull - 4,941 Triangles 3,579 vertices
Mac-10 - 3,751 Triangles 2,775 vertices
M4A1 - 6,958 Triangles 6,603 vertices
Mossberg 590 = 5,996 Triangles 4,184 vertices
M40A1 - 10,121 Triangles 7,633 vertices - Has a transparent scope with actual zooming features (uses a refraction material)
All together this makes a great start to a shooter game weapon selection, with each weapon filling a gameplay style typical to those kinds of games.
Features: (Please include a full, comprehensive list of the features of the product)
Tactical Knife - Static Mesh
Raging Bull - Skeletal Mesh + Static Mesh
Mac-10 - Skeletal Mesh + Static Mesh
M4A1 - Skeletal Mesh + Static Mesh
Mossberg 590 - Skeletal Mesh + Static Mesh
M40A3 - Skeletal Mesh + Static Mesh - Has a transparent scope with actual zooming features (uses a refraction material)
Texture Sizes:
Tactical Knife - 4K Base Color, Norm, Rough, Metal, AO
Raging Bull - 4K Base Color, Norm, Rough, Metal, AO
Mac-10 - 4K Base Color, Norm, Rough, Metal, AO
M4A1 - 4K Base Color, Norm, Rough, Metal, AO
Mossberg 590- 4K Base Color, Norm, Rough, Metal, AO
M40A3- 4K Base Color, Norm, Rough, Metal, AO
Collision: Yes (Custom made Physics Assets)
LODs: NO
Number of Meshes: 11
Number of Materials and Material Instances: 7
Number of Textures: 30
Important/Additional Notes: These can be used for commercial projects, I only encourage you to give me credit if you do put them in a final release.