High quality low-poly model HK MP7A2 , with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations. Game ready model Tactical SMG HK MP7A2 for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.1.2
Preview rendered with Marmoset Toolbag 4!
High resolution textures exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology.
The whole model (including one bullet) has tris 27 111 and 13 726 verts.
Model is built in real scale (Europe cm).
54 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
The model has a full UV unrapping.
Model unwrapping on 8 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
All parts of the model have correct names. There are 54 separate parts in this model ready for rig and animation. Total value of tris - 27 111, verts - 13 726.
Heckler & Koch MP7 A2: body(with buttstock) - Tris: 12105 Verts: 6111
Suppressor: B&T Rotex 2 4.6x30 - Tris: 1982 Verts: 1001
Red dot sight: Sig Sauer Romeo5 - Tris: 2752 Verts: 1449
Tactical fore grip: Strike Industries Cobra Tactical - Tris: 2676 Verts: 1336
Mechanical sight: Flip up front sight and flip up rear sight - Tris: 2686 Verts: 1358
Magazine 1 : MP7 20-round magazine - Tris: 1472 Verts: 740
Magazine 2 : MP7 40-round magazine - Tris: 2344 Verts: 1178
Ammo : 4.6x30mm AP SX - Tris: 864 Verts: 436
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
MP7A2 - 4096×4096 ,texel Density: 77 pixels/cm
MP7A2_suppressor - 2048x2048 ,texel Density: 79 pixels/cm
MP7A2_magazine_40round - 2048x2048 ,texel Density: 86 pixels/cm
MP7A2_mechanical_sight - 2048x2048 ,texel Density: 140 pixels/cm
romeo5_red_dot_ - 4096×4096 ,texel Density: 210 pixels/cm
foregrip_cobra - 4096×4096 ,texel Density: 243 pixels/cm
MP7A2_magazine_20round - 2048x2048 ,texel Density: 126 pixels/cm
MP7A2_ammo - 1024x1024 ,texel Density: 241 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.