Tactical Scope Two Texture sets

Tactical Scope Two Texture sets Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Tactical_Scope. Low poly model with two Texture sets(PBR). Originally created in Maya. Preview rendered with Marmoset Toolbag 4 Model info: All objects, textures and materials are named appropriately. The model is built in a real scale. Clean topology. Geometry is fully triangulated to ensure the best shading. There are 6 separate parts in this mode. The model has - 6772 tris / 3398 verts

Two texture sets made for physically based rendering (PBR) shader system exported out of Substance Painter model has:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness,

Texture info Scale of unnoticeable parts decreased in UV space. These changes do not affect the quality of the textures and the general appearance of the model.

  • Textures 2048×2048 / Texel density - 90.4

All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names.

Item rating
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Tactical Scope Two Texture sets
$2.00
 
Royalty Free License 
Tactical Scope Two Texture sets
$2.00
 
Royalty Free License 
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3D Modeling
Low-poly Modeling
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3D Model formats

Format limitations
Native
  • Autodesk Maya 2024 (.ma, .mb)307 KBVersion: 2024Renderer: Arnold
Exchange
  • Blender 3.6 (.blend)510 KBVersion: 3.6Renderer: Cycles
  • Autodesk FBX (.fbx)555 KB
  • Textures PNG80.2 MB
  • OBJ (.obj, .mtl)208 KB

3D Model details

  • Publish date2023-11-27
  • Model ID#4930692
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry -
  • Polygons 6,772
  • Vertices 3,398
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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