High quality low-poly model tactical RD-704, created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.
The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the stock, pistol grip, silencer, scope , vertical grip,handguard, cover and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.4
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology
The whole model (including one bullet ) has tris 64 815 and 33 098 verts. Whole model (with full ammo in magazine tris 97 215 and 49 418 verts. The model also has internal mechanisms (recoil_spring, hammer, trigger etc.) you can remove them if needed! internal mechanisms - tris 12 040 and 3 418 verts
Model is built in real scale (Europe cm).
63 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
Model unwrapping on 10 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
All parts of the model have correct names. There are 63 separate parts in this model ready for rig and animation. Total value of tris - 64 815 , verts - 33 098.
receiver (with bolt and barrel ) - rd-704 / Tris: 18 165, Verts: 9 228
internal parts( hammer, internal trigger, recoil spring / Tris: 12 040, Verts: 3 418
ammo : ammo_7.62_BP / Tris: 1 080, Verts: 544
Buttstock : MAGPUL zhukov / Tris: 5 703, Verts: 2 946
Pistol grip: AK Aeroknox Scorpius / Tris: 1 248, Verts: 626
Magazine :FAB Defense Ultimag AK 30R / Tris: 6 230 , Verts: 3 244
Silencer :Daniel Defense WAVE QD / Tris: 4 168 , Verts: 2 092
Muzzle Brake 1 : Daniel Defense Wave 7.62x51 / Tris:2 632, Verts: 1 308
Muzzle Brake 1 : MuzzleBrake KeyMo 7.62x51 / Tris: 3 056 , Verts: 1 506
Tactical grip: Vertical Grip BCM_GUNFIGHTER / Tris: 1 478 , Verts: 745
tactical rifle scope : SIG Sauer BRAVO4 / Tris: 5 272, Verts: 2 784
cover : AK PDC Fab Defense / Tris: 2 924 , Verts: 1 460
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 10 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
rd_704_receiver - 4096×4096 ,texel Density: 80 pixels/cm
rd_704_handguard - 2048×2048 ,texel Density: 63 pixels/cm
AK_cover_PDC - 2048×2048 ,texel Density: 83 pixels/cm
AK_grip_scorpius - 2048×2048 ,texel Density: 143 pixels/cm
stock_magpul_zhukov - 4096×4096 ,texel Density: 120 pixels/cm
magazine_FABdefense_ultimag30 - 4096×4096 ,texel Density: 135 pixels/cm (Additionally, there is a texture for glass 1k )
tactical_grip_BCM_GUNFIGHTER - 2048×2048 ,texel Density: 166 pixels/cm
Suppressors_WAWE_QD - 2048×2048 ,texel Density: 72 pixels/cm
scope_BRAVO4 - 4096×4096 ,texel Density: 158 pixels/cm (Additionally, there is a texture for lens 512x512 and reticle 1k )
ammo_7.62_BP - 1024x1024 ,texel Density: 181 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.