High quality low-poly model tactical AUG A3 , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations .** Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.**
The modularity and uniqueness of this assembly lies in the fact that all minor parts such as the silencer, flashhider, adapter, barrel, receiver, red dot, handguard , ammo, vertical grip and magazine have a unique separate texture atlas. You can easily replace one of the parts with another, even leaving only one receiver.
Features:
This model is not intended for 3d printing!
Originally created in Blender 3.6 (in the .blend file, all modules are in separate collections, in this way you can export any parts that are separate for you. For 3ds Max and Maya files, modules are displayed immediately. But you can hide the parts you don't need)
Preview rendered with Marmoset Toolbag 4!
High resolution textures 4k and 2k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.
Geometry is fully triangulated to ensure best shading.
Optimized and clean topology
all parts (including one bullet ) has tris 60 438 and 30 468 - standart AUG A3 with barrel 510mm ( for other versions and individual parts, read those described below )
Model is built in real scale (Europe cm).
90 separate parts ready for rigged and animation.
All objects, textures and materials named appropriately.
Model unwrapping on 17 texture atlases (More details in the description of the textures)
Overlapping is using only in appropriate parts and not noticeable.
Parts info:
These versions indicate the polygons for a regular opaque magazine without ammunition in it. The transparent fully loaded magazine has many more polygons, see below in the description
Steyr_AUG_A3_standart_510mm - Tris: 60 436 , Verts: 30 468
Steyr_AUG_A3_tactical_1_417mm - Tris: 71 402 , Verts: 35 946
Steyr_AUG_A3_tactical_2_380mm - Tris: 81 510 , Verts: 40 990
Steyr_AUG_A3_body \ Tris: 25 434
Steyr_AUG_A3_receiver \ Tris: 10 802
Steyr_AUG_A3_barrel x 3 (510, 417 and 380mm) \ Tris: 3 630
Steyr_AUG_A3_Flashhider \ Tris: 2 172
Steyr_AUG_A3_tactical_grip \ Tris: 2 760
Steyr_AUG_A3_scope_m1 \ Tris: 5 560
Steyr_AUG_A3_sight_mount \ Tris: 1 398
Steyr_AUG_A3_magazine_30 \ Tris: 7 806. Steyr_AUG_A3_magazine_30_transparent_without_ammo \ Tris: 9 420. Steyr_AUG_A3_magazine_30_transparent_full_ammo \ Tris: 50 668
Steyr_AUG_A3_magazine_42 \ Tris: 9 728. Steyr_AUG_A3_magazine_42_transparent_without_ammo\ Tris: 11 590. Steyr_AUG_A3_magazine_42_transparent_full_ammo Tris: 69 486
Steyr_AUG_A3_vertical_grip_mount \ Tris: 578
Steyr_AUG_A3_handguard \ Tris: 5 720
suppressor_SL7i \ Tris: 1 280
Vertical_Grip_Stark_SE3_short \ Tris: 4 548
adapter_AUG_RATworx556 \ Tris: 868
Flash_hider_SureFire_SF3P556 \ Tris: 2 252
silencer_SureFire_monster556 \ Tris: 3 562
Red_dot_aimpoint_PRO \ Tris: 13 702
ammo_556_m855a1 \ Tris: 1 408
Textures and UV mapping info:
High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:
Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)
Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit
Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit
Model unwrapping made on 17 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.
You can scale down the original texture (two or even three times) depending on your needs!
The same texture set is used for all barrels.For the opaque and transparent magazine, 1 texture set is used, but for the internal parts of the magazine a separate set of textures is used, so you can adjust the transparency of the magazine yourself.
Steyr_AUG_A3 - 4096×4096 ,texel Density: 77 pixels/cm
Steyr_AUG_A3_receiver - 4096×4096 ,texel Density: 102 pixels/cm
Steyr_AUG_A3_barrel - 2048×2048 ,texel Density: 71 pixels/cm
Steyr_AUG_A3_Flashhider - 1024×1024 ,texel Density: 64 pixels/cm
Steyr_AUG_A3_tactical_grip - 2048×2048 ,texel Density: 127 pixels/cm
Steyr_AUG_A3_scope_m1 - 2048×2048 ,texel Density: 60 pixels/cm
Steyr_AUG_A3_sight_mount - 1024×1024 ,texel Density: 60 pixels/cm
Steyr_AUG_A3_magazine_30 - 2048×2048 ,texel Density: 74 pixels/cm
Steyr_AUG_A3_magazine_42 - 2048×2048 ,texel Density: 65 pixels/cm
Steyr_AUG_A3_magazine_internal_parts - 1024×1024 ,texel Density: 69 pixels/cm
Steyr_AUG_A3_vertical_grip_mount - 1024×1024 ,texel Density: 64 pixels/cm
Steyr_AUG_A3_handguard - 2048×2048 ,texel Density: 62 pixels/cm
suppressor_SL7i - 2048×2048 ,texel Density: 97 pixels/cm
Vertical_Grip_Stark_SE3_short - 2048×2048 ,texel Density: 103 pixels/cm
adapter_AUG_RATworx556 - 1024×1024 ,texel Density: 101 pixels/cm
Flash_hider_SureFire_SF3P556 - 1024×1024 ,texel Density: 85 pixels/cm
silencer_SureFire_monster556 - 2048×2048 ,texel Density: 98 pixels/cm
Red_dot_aimpoint_PRO - 4096×4096 ,texel Density: 113 pixels/cm
ammo_5.56_m855a1 - 1024×1024 ,texel Density: 191 pixels/cm
After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!
All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.