Tactical modular SMG TDI Kriss Vector gen2

Tactical modular SMG TDI Kriss Vector gen2 Low-poly 3D model

Verification details of the FBX file
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Files
FBX file format
Scene
Supported object types
Geometry
No N-gonsManifold geometryNo faceted geometry
Textures and Materials
Required PBR texturesPower of 2 texture sizesNo embed texturesAssigned materialsTexture aspect ratio
UVs
UV unwrapped modelNo overlapped UVs per UV island
Naming
Allowed characters
Description

High quality low-poly model tactical kriss vector , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines). I create my models as realistic as possible. You won't see the magazine shaft , barrel, chamber or bolt , covered by the texture or geometry. If you even need to see the rifling in the barrel or any other small details of the weapon. Then this model is exactly for your project. Maximum manifold geometry in model. Open (non-manifold) geometry is only present in rare cases,but you will never see it even with any weapon animation and other manipulations.Game ready model criss vector for PBR game engines, renderers, first Person Shooters, VR games, and your other projects.

Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.1.2

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • The whole model (including one bullet and magazine 33 rounds) has tris 44 636 and 23 150 verts.

  • Model is built in real scale (Europe cm).

  • 53 separate parts ready for rigged and animation.

  • All objects, textures and materials named appropriately.

  • Model unwrapping on 8 texture atlases (More details in the description of the textures)

  • Overlapping is using only in appropriate parts and not noticeable.

Parts info:

All parts of the model have correct names. There are 53 separate parts in this model ready for rig and animation. Total value of tris - 44 636 , verts - 23 150.

  • kriss vector(with stock) : TDI Kriss Vector Gen.2 9x19 Tris: 20 884, Verts: 10 810

  • ammo : 9x19 ap 6.3 Tris: 1 440, Verts: 749

  • magazine 33rounds : big stick GLOCK 9x19 Tris: 3 179, Verts: 1 563

  • magazine 50rounds : SGMT Drum mag 9x19 Tris: 5 174, Verts: 2 766

  • vertical grip: TangoDown Vertical Fore Grip Tris: 3 086, Verts: 1 581

  • silencer : SilencerCo Osprey 9mm: Tris: 1 863, Verts: 979

  • Red Dot Reflex Sight: Acro P-2 Tris: 6 032, Verts: 3 201

  • Mechanical Sight : MPX Iron Sights Tris: 2 978, Verts: 1 501

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

Model unwrapping made on 8 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • kriss_vector - 4096×4096 ,texel Density: 67 pixels/cm

  • ammo - 1024x1024 ,texel Density: 200 pixels/cm

  • magazine_33 - 4096×4096 ,texel Density: 183 pixels/cm

  • magazine_50 - 4096×4096 ,texel Density: 123 pixels/cm

  • vertical_grip - 4096×4096 ,texel Density: 260 pixels/cm

  • silencer - 4096×4096 ,texel Density: 184 pixels/cm

  • red_dot_sight - 4096×4096 , texel Density: 200 pixels/cm (red_dot_sight_reticle - 256x256)

  • red_dot_sight_reticle - 256x256

  • mechanical_sight - 2048x2048 ,texel Density: 141 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

All content of this model is packed into .rar archives, names of textures, formats, materials, etc. have the correct names. Folders and archives have very easy to understand names.Also for your comfort there are Readme files in every archive with the description of what this archive contains.

Breggs
Breggs 2023-05-11 02:27:59 UTC
Love the model. Just got a notification that it was updated. Could you share what was changed?
Item rating
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Tactical modular SMG TDI Kriss Vector gen2
$39.00
 
Royalty Free No Ai License 
Tactical modular SMG TDI Kriss Vector gen2
$39.00
 
Royalty Free No Ai License 
Response 78% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling

3D Model formats

Format limitations
Native
  • Blender 3.4 (.blend)1.01 MB
Exchange
  • Autodesk 3ds Max 2019 (.max)1.28 MB
  • Autodesk FBX (.fbx) (2 files)7.08 MB
  • OBJ (.obj, .mtl)841 KB
  • Autodesk Maya 2022 (.ma, .mb)3.34 MB
  • Textures 1.28 GB

3D Model details

  • Publish date2023-02-20
  • Model ID#4285806
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 44,636
  • Vertices 23,150
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
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