
Submachine gun for games with 4K PBR textures.
This is original concept I created and not any real world product. Therefore this can be used in games without having to worry about licences for gun manufacturers.
Cocking handle part is modelled as separate piece and can be animated for loading animations or ejecting shells.
Well optimized mesh with 5227 tris. Only tris, no quads or ngons. Mesh normals were set properly in 3Ds Max. Normal maps were baked using xNormal and MikkTspace tangent basis with cages. There are no visible normal map baking errors.
Unreal Engine 4 .uasset files are included and ready to be used. These can be dropped directly to your project and it's ready to be used as it is.
PBR textures are created using Metal-Rough workflow. Base Colour, Normal, Roughness, Metalness and AO maps are included. Normal maps are in both directx and OpenGL format.
Preview renders are made using Marmoset Toolbag 2 and Unreal Engine 4.
This is truly game-ready asset. Every effort was made to be sure that the model works and renders flawlessly in any environment.