This is a low poly stylized pistol. It was developed specifically for stylized characters and is low poly enough for any type of game.
The asset was textured with Substance Painter and are exported for Unity PBR materials. This means that there is a:
In Blender the roughness is inverted in the shader graph to work correctly with Eevee.
To use in Unreal engine you need to check the invert green channel in the texture in the unreal engine and invert the roughness map.
I'm looking forward to see what you do with this asset. If you have any questions feel free to hit me up on my twitter @gamedevfred or mail me at support@purplepuppet.com