Fully developed handpainted model. 2370 verts, 2235 faces. Been tested inside unreal engine 4 to be properly usable within the a game development engine. Custom PBR implementation hand crafted via a mixed workload of painting base color and implementing proper reflective surfaces based on a pbr workflow. All UV textures have been hand - unwrapped and properly implemented for the sole purpose of displaying correct lighting data and to allow proper texture painting. This model is free to be used in a product as long as it has been distributed by myself.
Has been tested in unreal, appropriate to scale, approx 1 meter long. Heavily based off of the color work in games made by toys for bob.