a detailed game ready 3D Model of the Stevens/Browning M520 Pump Action Shotgun. The first versions of the M520 were manufactured in 1909 in the U.S.
along with the shogun comes a separate Side Saddle which includes a Cartridge in two colors (red and dark green).
All Model Formats are stored in the .rar file alonf with the Textures (37.5 MB)
I've created the M520 Shotgun especially for games, so extravagant material/render settings must be made by yourself. When you open the Max main file, the ShaderFX / Real-Time Shader with all three Texture types in the slots should be active. All other included Model formats doesn't support DX materials, so i've applied simple standart Materials in different colors, just for a better overview. The Previews are just screenshots directly made from 3dsMax's viewport shader, partly with the ShaderFX standart single light and partly with 3 tinted omni lights. Some areas of the Model surface that are farer away from the camera, could appear a little blurry, because they are screenshots.
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++FEATURES++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
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LOW POLY
M520: 7794 tris, 4117 quads, 4335 pointsM520 Pistol Grip: 7672 tris, 4070 quads, 4274 pointsSide Saddle: 890 tris, 474 quads, 540Cardridge: 168 tris, 86 points
HIGH POLY (Turbosmooth deactivated):
M520: 24.548 tris, 12.304 quads, 13,080 pointsM520 Pistol Grip: 23.722 tris, 11.904 quads, 12.667 pointsFloating Geometry: 39.105 tris, 19.575 quads, 21.277 pointsSide Saddle: 7912 tris, 3956 quads, 4177 pointsCardridge: 7486 tris, 3743 quads, 3832 points
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++TEXTURE TYPES AND FORMATS++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
M520
Diffuse: 2048 x 2048 pixels, Format: TGA 24 bitSpecular: 2048 x 2048 pixels, Format: TGA 24 bitNormal: 2048 x 2048 pixels, Format: TGA 24 bit
Side Saddle and Shell
Diffuse: 2048 x 2048 pixels, Format: TGA 24 bitSpecular: 2048 x 2048 pixels, Format: TGA 24 bitNormal: 2048 x 2048 pixels, Format: TGA 24 bit
Base Textures
AO: 2048 x 2048 pixels, Format: TGA 24 bitNormal Map: 2048 x 2048 pixels, Format: TGA 24 bitCavity Map: 2048 x 2048 pixels, Format: TGA 24 bitLayout: 2048 x 2048 pixels, Format: TGA 24 bit
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MAX, FBX, OBJ
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packed with WinRar
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