Model information :
available format : FBX, obj , and blend
FBX and Blend format already rigged
dimension rifle (5,80cm X 110,20cm x 18,57cm) scope (5,06cm X 30,15cm x 5,62cm)
geometry (4154 verts, 7437tris) rifle (2610 verts, 4789 Tris) scope (1544 verts, 2648 Tris)
Rigging in blend.file
texture in png format
texture size: rifle(4096x4096), scope(2048x2948)
Overlapping/mirror UV on unnoticeable part
pbr base(metal), cryengine, unreal engine, and unity texture in texture.rar file /folder
Cryengine,unreal, and unity texture in texture.rar are packed texture for reducing memories in game engine ( see allegorithmic documentation for how to use it), if you confuse how to use them, just use the pbr base (metal) texture in texture.rar file/folder Note : Please notify me if you have issue with the model
TIP :
The model may appear more shiny in some render engine, tweak the roughness map for fix it. For best result (like in the image) set roughness to noncolourdata /uncheck Srgb in your render engine or increase the roughness by multiply it by 1,5 to 2