Description: Scifi Weapon Rifle with caseless ammunition and hidden magazine
Model: Modeled in Maya 2018 and Zbrush 2019.
Lowpoly model of 36391 tris available for gaming engine and AR- VR purposes, Real world scale (1 unit = 1cm) 1 level of detail 2 Texture sets with completely unfolded and unwrapped UVs.
Textures: PBR textures painted with substance Painter:
Unreal 4 (Metalness) packed ORM 4k TGA 8Bit { 3 maps: Base Color - Normal Map - Occlusion Roughness Metalness }
Unity 5 packed 4k TGA 8Bit {3 maps: Albedo - Normal Map - Metallic Smoothness }
Gltf formats 4k and 2k
The different Textures are separated in they respective RAR file
How to use OcclusionRoughnessMetallic texture file: Simply Connect: Red Channel to Occlusion, Green Channel to Roughness and Blue Channel to Metallic When Imported inside Unreal, remember to remove the sRGB tick, because Roughness, Metallic and Ambient Occlusion are linear maps and should be threated as such.
Why RMA: Packed files reduces memory space used.