Updated January 3, 2023
Game ready model of a Schmidt and Bender 1-8x24mm PM II ShortDot CC Low Power Variable Optic
The glass included is ready to be setup for both standard FOV zooming or RenderTarget zooming depending on your usage scenario.
NOTE: If you are trying to faithfully reproduce this optic in your game, be aware that the optic features an etched reticle in the first focal plane that zooms in and out with the magnification, and a red dot in the second focal plane that remains the same size regardless of magnification setting. If authenticity doesn't matter for your usage, or you are going to lock the magnification to a fixed power, this will not be an issue for you.
4,096 x 4,096 texture maps are included for both UE4 and Unity5, along with the SubstancePainter workfile.
4,096 x 4,096 transparent TIF of the MDR reticle properly centered is included along with the Blender and Photoshop workfiles.