Padding on 4k texture - 16 px.
Only fbx archive and blender project have rig
Scarab_Rifle_1 - 8473 Tris
Scarab_Rifle_2(Without aim) - 6943 Tris
Scarab_Rifle_3(Without scarab) - 5345 Tris
Scarab_Rifle_4(Without aim and without scarab) - 3815 Tris
Scarab_Rifle_Bullet_1 - 382 Tris
Scarab_Rifle_Bullet_Part_1
Scarab_Rifle_Bullet_Part_2
Scarab_Rifle_Clip_1 - 776 Tris
Scarab_Rifle_Clip_2(without 1 bullet) - 394 Tris
Scarab - 1540 Tris
model content:
Archive - Scarab_Rifle_fbx
Archive - Scarab_Rifle_fbx_unity
Archive - Scarab_Rifle_obj
Archive - Scarab_Rifle_ue_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Roughness, Metal, Normal
Archive - Scarab_Rifle_unity_texture(Tga-4k-8bit):Albedo(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Normal, SpecularSmoothness
Archive - Scarab_Rifle_all_texture(Png-4k-8bit):Color(1,2,3,4,5,6,7,8), Emissive(1,2,3,4,5,6,7,8), Diffuse(1,2,3,4,5,6,7,8), Metal, Specular, Roughness, Glossiness, Normal(OpenGL), Normal(DirectX)