Rook Classic Revolver Nickel with Bandolier and Speedloader

Rook Classic Revolver Nickel with Bandolier and Speedloader Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

Low Poly Revolver 3d model with accessories. Six-shot revolver with a classic double-action mechanism. Optional: Cartridge for a revolver. Bandolier and Speedloader for cartridges. Holster for a revolver. The design is completely author's, including the cartridge and its caliber, the appearance of the revolver and holster, as well as its name. And it can be used in any projects without restrictions.

Technical specifications: The revolver model consists of 12 objects and contains 10909 points and 21814 polygons (after triangulation). The cartridge model consists of 2 objects and contains 596 points and 1184 polygons (after triangulation). The bandolier consists of 1 object and contains 1314 points and 2632 polygons (after triangulation). The speedloader consists of 3 objects and contains 2668 points and 5348 polygons (after triangulation). The revolver holster model consists of 1 object and contains 973 points and 1946 polygons (after triangulation). 3D models are not triangulated. The nonplanarity of the quads does not exceed 10 degrees. Format 3D models FBX, OBJ.

PNG texture format for PBR material. Textures are exported from Substance Painter in maximum quality. The model and textures are packed into an archive. The archive contains a model and three folders with textures. The Render folder contains 6 textures: AO, BaseColor, Height, Metalness, Roughness, Normal (GL) that can be used in most PBR renders. There are 3 textures in the UE4 folder: BaseColor, Normal (DX), OcclusionRoughnessMetallic. For the Unreal Engine. There are 3 textures in the Unity folder: BaseMap, MaskMap, Normal (GL), For the Unity engine.

Keep in mind that textures are not automatically loaded with the model. You need to import the model, create a material for it, and load the textures into the appropriate material settings channels. And for use in a game engine, you may need to optimize the textures: change the format, resolution, etc. The appearance of materials on the model depends on the way it is lit. To display metals, you need to use an HDRI map in lighting. Depending on the HDRI map used, the display of model materials may differ from the images in the presentation.

iquon
iquon 2022-09-03 08:56:55 UTC
Great work!
Item rating
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Rook Classic Revolver Nickel with Bandolier and Speedloader
$38.00
 
Royalty Free License 
Rook Classic Revolver Nickel with Bandolier and Speedloader
$38.00
 
Royalty Free License 
Response 67% in 3.1h

3D Model formats

Format limitations
  • OBJ (.obj, .mtl) (5 files)415 MB
  • Autodesk FBX (.fbx) (5 files)415 MB

3D Model details

  • Publish date2022-09-02
  • Model ID#3967667
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR approved
  • Geometry Polygon mesh
  • Polygons 32,924
  • Vertices 16,460
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Non-overlapping
  • Plugins used
  • Ready for 3D Printing
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