High Quality RIGGED PBR War Cannon
The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).
The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya Expressions I provide the shot scene, with fluid setup and recoil animation
PRODUCT DETAILS:
INCLUDED MATERIAL:
Maya Zip file with the following folder structure:
.fbx file format
.obj file format
Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon)
High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
TEXTURES WITH METAL / ROUGHNESS WORKFLOW
2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)
ARNOLD PBR TEXTURES (for aiStandard shader)
NOTES