High Quality RIGGED PBR War Cannon
The provided model has been created inside of Autodesk Maya (version 2016) - Sculpted in Pixologic Zbrush, textured in Substance Painter and rendered with different render engines ( Arnold 4 By Solid Angle and Marmoset Toolbag 3 package).
The cannon has been rigged in Autodesk Maya. The chains react based on physics and the wheel movement is driven by Maya ExpressionsI provide the shot scene, with fluid setup and recoil animation
PRODUCT DETAILS:
INCLUDED MATERIAL:
Maya Zip file with the following folder structure:
.fbx file format
.obj file format
Marmoset Toolbag 3 complete scene file (version 3.04): with all textures and lights setup (static cannon)
High Quality PBR Textures (.zip) (metal / roughness workflow) for both upper part and lower part of the 3D model
High Quality PBR Textures for Arnold (.zip) : used for Arnold scene file
TEXTURES WITH METAL / ROUGHNESS WORKFLOW
2 sets of PBR Textures: one for the upper part and one for the lower part of the cannon. I also included versions with and without padding (the former just in case you need to generate MIPMAPS)
ARNOLD PBR TEXTURES (for aiStandard shader)
NOTES