Rifle scope SCHMIDT BENDER 1-8 PM2

Rifle scope SCHMIDT BENDER 1-8 PM2 Low-poly 3D model

Verification details of the FBX file
Files
Binary FBX
Scene
No unsupported objects
Geometry
No N-gonsNo faceted geometryManifold geometry
Textures and Materials
PBR texturesNo embed texturesSquare texturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description

High quality low-poly model scope , created as close as possible to the original with exact dimensions, with highly detailed PBR textures(including textures for Unity and UE5 game engines).Game ready model for PBR game engines, renderers, first Person Shooters, VR games, and your other projects. ** **Features:

  • This model is not intended for 3d printing!

  • Originally created in Blender 3.6

  • Preview rendered with Marmoset Toolbag 4!

  • High resolution textures 4k (you can downscale the textures from 4K to 2K or 1K depending on your needs) exported out of Substance Painter for PBR MetallRoughness, Unreal Engine, and Unity.

  • Geometry is fully triangulated to ensure best shading.

  • Optimized and clean topology.

  • The whole model has tris 11 686 and 5 917 verts.

  • Model is built in real scale (Europe cm).

  • The model has a full UV unrapping.

Parts info:

  • scope_mount_30mm_recknagel \ Tris: 5 148

  • riflescope_schmidtbender_PM2_1-8_24 \ Tris: 6 538

Textures and UV mapping info:

High resolution textures made for physically based rendering (PBR) shader system exported out of Substance Painter(7.1.1) as such required texture maps as:

  • Albedo(base color), NormalMap (OpenGL and DirectX), Roughness, Metalness, Ambient Occlusion, Opacity (for alpha reticle in scope), emissive (for reticle in scope) - .png / 8bit (normal - 16bit)

  • Unreal Engine (BaseColor, OcclusionRougnessMetall, Normal) - .png / 8bit

  • Unity (AlbedoTransparency, MetallicSmoothness, Normal) - .png / 8bit

  • Model unwrapping made on 2 texture atlases. For better use of UV space, some inconspicuous parts that are on the other side, repeated small details have been unwrapped by overlapping. Also Scale of inner unnoticeable parts decreased in UV space. That does not affect the quality of the textures and the general appearance of the model.

You can scale down the original texture (two or even three times) depending on your needs!

  • scope_mount_30mm_recknagel - 2048×2048 ,texel Density: 94 pixels/cm

  • riflescope_schmidtbender_PM2_1-8×24 - 4096×4096 ,texel Density: 133 pixels/cm

After importing the model and the textures into the target engine you have to follow the official engine documentation on how to set the material up!

Item rating
0 0
Rifle scope SCHMIDT BENDER 1-8 PM2
$13.00
 
Royalty Free No Ai License 
Rifle scope SCHMIDT BENDER 1-8 PM2
$13.00
 
Royalty Free No Ai License 
Available in these collections
Response 80% in 1.2h
3D Modeling
Low-poly Modeling
UV mapping
Texturing
PBR modeling
View all Designers Models

3D Model formats

Format limitations
Native
  • Blender 3.6 (.blend)371 KB
Exchange
  • Autodesk 3ds Max 2022 (.max)426 KB
  • Autodesk FBX (.fbx) (2 files)1.29 MB
  • OBJ (.obj, .mtl)197 KB
  • Autodesk Maya 2023 (.ma, .mb)698 KB
  • Textures 317 MB
  • PNG (.png)317 MB

3D Model details

  • Publish date2023-11-11
  • Model ID#4897721
  • Animated
  • Rigged
  • VR / AR / Low-poly
  • PBR
  • Geometry Polygon mesh
  • Polygons 11,686
  • Vertices 5,917
  • Textures
  • Materials
  • UV Mapping
  • Unwrapped UVs Mixed
  • Plugins used
  • Ready for 3D Printing
Help
Chat